Wed, 06 May 2015 07:39:12

Text Post: Yet another teaser post

So off in dev land progress is slowly being made. Strife is less buggy than we thought, quests and shops are about halfway done, and the new GUI mockups are nearing completion. But all that stuff is pretty boring to just hear about, so time to talk about some eventual new features instead. (And by new features I mean things that we came up with 15 minutes ago and won’t be out anywhere near release.)

Firstly, have you ever wanted to wield The Tumor in battle, but discovered it was too big? Well too bad, you still can’t wield it. But what you will do is use new roletechs to wield items over size large, dealing more damage at the cost of defensive power. These roletechs will also be tied to specific items, so wearing a Superman suit can finally give you super strength! Conveniently, you’ll also be able to upgrade your alchemiter to make items at non-default sizes, just as in canon. (Eventually custom character creation may let you take penalties in exchange for beneficial roletechs such as these.)

Speaking of penalties, a new challenge option will also be added to sessions: SBAHJ mode! Complete with horrendous graphics, you too can now play like your favorite characters Sweet Bro and Hella Jeff and gain many Geromys as new friends. Only items with a negative artifact cost will be usable in strife, but the more artifact grist you accumulate, the glitchier and harder playing will be! Better items will of course produce more artifact and the submission moderators will be very picky with regards to power. So not only will you have to find and make overly expensive items, but you’ll also have to find the most efficient sinks of artifact grist. Maybe try finding some weapons that use artifact as ammo?

Note that all of these are new ideas and as such are subject to heavy revision or complete negation as they continue to be discussed.

Thu, 30 Apr 2015 02:02:01

Text Post: New feature (eventually)

So I have a feeling it’s time for another progress report! Coding continues to come along, strife is slightly less buggy, and all the consort questing functions actually work properly now. A new and improved GUI is in the works as well, but you don’t get to know anything about that yet. Ssh, don’t say it was me who told you.

More interestingly though, a brand new feature is in the works! Very well known to Homestuck fans and of utmost importance within the comic itself is……………………… the Alchemy Excursus??? What’s that? “I’ve never heard of it before,” you say, and you’d be wrong, though to my surprise as well since I had no idea what this was either until five minutes ago. It’s only been mentioned twice in the entire comic (and one of those times was in a flash, so bonus points if you can find it*). But I’m confident that its single named appearance is more than sufficient for you guys.

*Anyone who sends me a PM with the correct answer and their username gets a free Mystery Item! In an amazing deal of cheap giveaway (Get One Get One again, or GOGO) figuring out the Alchemy Excursus’s other unnamed appearance(s?) nets you EVEN MORE mystery items, who knows how many. Gifts by induction, anyone?

Mon, 27 Apr 2015 12:14:41

Text Post: Fancy new graphics!

Progress is slowly being made on strifing, quests, shops, and the like, but all that is fiddly codeside optimization and bug fixing. At least it’s actually possible to KO imps now and sprites assist properly. More interesting though is some fancy graphics TOP is getting thanks to a new member of the team, DragonMarx, also knownconspicuousClockwork! For example, check out this mockup dungeon. Isn’t that really cool?

Wed, 22 Apr 2015 10:08:11

Text Post: Re: Undefined Indexes/Variables

If you’ve logged on to the site within the last day, you’ve likely noticed a lot of error messages about undefined indexes and variables that weren’t there before. Rest assured that we know about this issue already. Unfortunately, it’ll be the case for a while.

Even though the v1 code hasn’t been touched in six months, these messages are only showing up now because our server host, Thellere, has just now turned on PHP error printing to help debug code for v2 as we near completion. As a result, we’re being told quite how sloppy all of the programming left over from TOP’s beginning is. Fortunately there shouldn’t be any new issues aside from graphics being pushed around by the random error messages. However, as it’s highly unlikely v1 will ever be updated at this point, the graphics issues are here for as long as error printing is enabled.

Slight update: as v1 will be up even after the v2 beta release, I will be poking around the code to fix the most inconvenient errors.

For those curious about what all the error messages actually mean, basically early on a lot of people forgot to use quotation marks and double check that variables actually exist. For example, PHP arrays (groups of variables) use the syntax $arrayname[”arrayindex”], but in many places the code uses $arrayname[arrayindex]. Although PHP correctly figures out what the programmer intended, it still spits out an error message that until now wouldn’t display anywhere on the site. The other issue is that for various reasons certain variables or indexes might not ever be defined on certain page loads. For example a page might try to use a $_GET variable (such as mode in “submissions.php?mode=none”) when it was never provided that variable as input.

Fri, 17 Apr 2015 20:48:48

Text Post: Downtime in about 12 hours

We’re getting the live environment that v2 will exist in set up at that time, along with some server updates. After that there’s a few minor to moderate things we need to do to get the thing playable and then we can announce it so you can mess around with it while we implement additional features

Tue, 14 Apr 2015 09:20:11


The graphics guy came down with a serious allergy thing and has also had to go back to school, so that might be a while. As such, the new plan is to try and organize the beta build we have so that it’s actually navigable and then put it up with the old classic “black 12 point Times New Roman font on white background” look we had waaaaay back in the early days.

We are still working on a fair few things but the basic systems should be in place and testing and item submissions (especially port recommendations i.e. people wanting specific items ported over) will be appreciated once it’s up and running.

Graphics will still be a thing (obviously), but they’ll show up a bit later like some of the other features (e.g. questing)

Mon, 06 Apr 2015 23:53:03

Text Post: Quick info

This post is replacing answering a bunch of questions individually.

- The appearance for the beta is apparently coded up and just needs to be applied. I am not 100% on how complete this means it is but there’s a possibility that, for instance, I could do the rest of the stuff that needs to be done on it (in which case I will make a point of doing that personally as soon as possible)

- Sessions will not be deleted, but will not be able to migrate to the new system. (The old build will remain up so you can still use them though)

- Issues on v1…probably won’t end up getting much attention. We’d rather release v2 with the ostensibly better coding than fix up v1 stuff. Point 1 means the beta for that might actually finally be popping up for examination at some point soon.

- Yeah it’s been pretty shoddy in terms of stuff getting done on Overseer and I am sorry about that. It IS a free “in our spare time” type of thing, but I can understand the disappointment. I’m pretty disappointed with my own performance myself.

- Probably getting a transplant in 2~3 years

Tue, 24 Feb 2015 18:28:28

Text Post: Good news, bad news, and worse news


Okay so there haven’t been any posts to this tumblr for a while and there’s a few orders of business to address (why the site is down now, where the damn beta is, what my and our plans for the future are, more or less). I’ve sorted the information into three categories.


- The visual update for the beta is being worked on. It’s taking more time than expected but that’s in progress. I’ll try and wrangle some updates about that in upcoming days.
- The rest of the stuff for the beta is at a functional level if I recall correctly. This means that once the layout is sorted it should be playable!
- The downtime should be pretty temporary and isn’t an issue on our end
- We haven’t abandoned TOP or anything, there’s just slumping going on for a couple of reasons. Additionally, there’s a fair few people who are being brought on with the skills necessary to do some development work, so that should help keep things ticking over.


- The downtime is due to a DDoS on the name server carrying our domain. Our server isn’t being directly attacked or anything, but the people letting us use the URL are, meaning they’re not providing it successfully right now. There’s nothing we can really do about this but sit tight until whoever it is gets bored and goes away.
- My new job is keeping me pretty busy, so I really haven’t been able to get much done. There’s only so much I could be doing at this point but when we get to bugfixing I might not have much time.
- Blah (a.k.a. “Babby Overseer”) has basically left the project at this point. He’s still around and we can talk to him to get info about code he’s written but he’s not doing any more new stuff.


- I found out that my kidneys are getting progressively worse today (they were holding stable at something like 30% functionality, but that’s no longer the case). We don’t know exactly what impact this is going to have but it’s probably not going to be good, so I’m not exactly in the best way right now. So between this and the job I’m likely to have trouble being able to get much done. I’ll do my best but…yeah.

Anyway that’s about all from me at this point. Hopefully the beta shows up soon and we can get into bugfixing and building the item base up on the new system (item porting should still be a thing in some capacity so you shouldn’t have to worry about all the items you’ve made just vanishing)

Wed, 07 Jan 2015 14:31:50

Text Post: Okay

That SHOULD be all the “fix it” requests handled.

Wed, 07 Jan 2015 14:21:59

Ask: do we still have a chance of the beta being out by the end of the month, or is February going to be the next best guess

Oh, easily. I mean I said I put decent odds on the 15th! The 31st I should hope won’t be a problem in that regard.

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Homestuck is copyright © Andrew Hussie.
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